Gallus Aclassi

Wealthy Nimbali nobleman and playboy who made a deal with the devil.


Class: Witch/1
LE Male Human (Nimbali)
24 years old

HP: 8
AC: 13 (+ 3 Dex) / 17 (+ 3 Dex, + 4 Mage Armor)
Initiative: +3
Speed: 30 ft.
Background: Nimbali Nobility


Base Attack Bonus: +0

  • Pistol + 3 (1d8/ x4)
  • Dagger -1 (1d4-1/ 19-20)

It is a full-round action to load a pistol and requires both hands to reload.
A crit fail causes the gun to misfire, which gives it the Broken condition.


  • Strength: 9 (-1)
  • Dexterity: 16 (+3)
  • Constitution: 15 (+2)
  • Intelligence: 19 (+4)
  • Wisdom: 15 (+2)
  • Charisma: 16 (+3)

Fort: +2, Ref: +3, Will: +4


Bluff +7, Craft: Calligraphy +8, Diplomacy +7, Intimidate +6, Knowledge – Planes +8, Perception +4, Profession – Business +6, Sense Motive +4, Spellcraft +8

  • +2 to Perception and Sense Motive checks when familiar is within arm’s reach.


  • Exotic Weapon Proficiency – Firearms: You gain proficiency with firearms without penalty.
  • Extra Hex: Gain an additional hex.
  • Alertness: +2 to Perception and Sense Motive checks when familiar is within arm’s reach.


Patron: The Fiend (Vengeance)

  • Patron Spells: N/A
  • Witch’s Familiar: Viper (+3 Bluff)


Save DC: 15

  • Evil Eye (7 rounds): Target takes a -2 penalty on one of the following (your choice): AC, attack rolls, saving throws or skill checks. A will save reduces this to just 1 round. Affect a creature with this ability only once per day, either way. You can use this ability on up to 5 creatures, as long as each use of the hex applies to a different penalty. This is a mind-affecting effect. At 8th level, this penalty increases to -4.
  • Cackle: Cackle madly as a move action, extending the duration of an Agony, Charm, Evil Eye, Fortune or Misfortune Hex by 1 round.


Currency: 16 gp, 9 sp

Backpack, Bedroll, Blanket, Waterskin (x2), Rations (x6), Steel Mirror, Soap (x5), Mess Kit, Harp, Potion of Cure Wounds (x1), a set of fine clothes, a signet ring, a scroll of pedigree, a skin of fine Zzar


0 (3/day)— Arcane Mark, Bleed, Dancing Lights, Mending, Message, Spark
1 (2/day)— Cause Fear, Charm Person, Ear Piercing Scream, Infernal Healing, Mage Armor, Obscure Poison, Touch of Combustion



HP: 8
AC: 17
Initiative: +3
Speed: 20 ft, Swim, Climb: 20 ft.


  • Bite + 5 (1d3 plus Poison)

Base Attack Bonus: +0


  • Strength: 5 (-3)
  • Dexterity: 17 (+3)
  • Constitution: 8 (-1)
  • Intelligence: 6 (-2)
  • Wisdom: 13 (+1)
  • Charisma: 2 (-4)

Fort: +1, Ref: +5, Will: +3


Climb +11, Perception +9, Stealth +15, Swim +11


Weapon Finesse


  • Poison: Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 CON damage; cure 1 save
  • Low Light Vision
  • Scent
  • Alertness: While a familiar is within arm’s reach, the master gains the Alertness feat.
  • Improved Evasion: When subjected to an attack that normally allows a Reflex save for half damage, the familiar takes no damage if it makes the save and half even if it fails.
  • Share Spells: You may cast a spell with a target of “You” on your familiar as a touch spell instead of yourself. You can do this even if the spell can’t normally target a magical beast.
  • Empathetic Link: You have an empathetic link with your familiar out to 1 mile. You can communite empathetically, but cannot see through its eyes. Only general emotions can be shared. You have the same connection to an item or place that the familiar does.


Gallus is a charming young man who grew up in the decadent, corrupt world of Nimbali aristocracy. He’s an excellent player of “The Great Game”, able to veil vile insults behind honeyed words. He’s clever and charismatic beyond words, though his lazy and hedonistic tendencies hold him back from achieving his potential.

Being from a proud bloodline of Nimbal does have its advantages: he was born with a flair for theatrics and for magic; he’s proven to have a knack for diabolism. He’s charming and unerringly confident, his wit as sharp as any blade, and if some suggest that he’s a little cocky, well, he would correct them: he’s very cocky because he deserves to be.

He enjoys only the best things in life. He’s a man of noble blood and great power and secretly, despite his flattery and affable demeanor, he believes everyone is beneath him.

Gallus Aclassi

Kingmaker _Das_Roog_