Bran Cousland

Gruff, taciturn former mercenary and expert combatant.

Description:

Class: Fighter/1
NG Male Human
54 years old

HP: 12
AC: 16 (+1 Dex, +4 Chain Shirt, +1 Small Wooden Shield)
Initiative: +5
Speed: 30 ft.
Background: Mercenary Veteran

ATTACKS

Base Attack Bonus: +1

  • Bastard Sword + 6 (1d10+ 4/ 19-20 x2)
  • Handaxe + 5/+ 2 (1d6+ 4/ x3)
  • Dagger + 5/+ 2 (1d4+ 4/ 19-20 x2)
  • Light Crossbow +2 (1d8/19-20 x2)

ABILITY SCORES/SAVING THROWS

  • Strength: 18 (+4)
  • Dexterity: 13 (+1)
  • Constitution: 14 (+2)
  • Intelligence: 11 (+0)
  • Wisdom: 16 (+3)
  • Charisma: 13 (+1)

Fort: +4, Ref: +1, Will: +3

SKILLS

Knowledge: Engineering +3, Intimidate +5, Ride +4

FEATS

  • Exotic Weapon Proficiency – Bastard Sword: You gain proficiency with Bastard Swords, allowing you to use them one-handed without penalty.
  • Weapon Focus – Bastard Sword: You gain a +1 bonus to attack rolls made with Bastard Swords.
  • Improved Initiative: You gain a +4 bonus to Initiative.

EQUIPMENT

Currency: 7 gp, 6 sp, 3 cp

Backpack, Bedroll, Waterskin (x2), Torch (x5), Rations (x6), Steel Mirror, Holy Water (x1), Sack (x2), Shovel, Hemp Rope – 50 ft, flask, Grappling Hook, Dagger (x6), Bolts (x20), Old merc cloak, insignia of rank, deck of playing cards

Bio:

Personality

A taciturn and serious man who feels deep regret for the atrocities and wrongdoings he committed in his past. Bran is a distant and reserved man, showing his emotions only to his closest companions. He expresses deep-seated self-loathing, remarking that there needs to be “more Victorias" because of men like him and telling her that she shouldn’t get mixed up with him for her own sake.

While he often surprised and somewhat frightened by situations he encounters in the Mwangi Expanse, he remains dauntless; in his younger days, he was said to be able to stare down a Hell Hound without flinching. He is quick to adapt and noticeably pragmatic, willing and able to exact whatever means necessary to achieve his desired ends. He is also perceptive in regard to dangerous situations. Initially indifferent to his companions, he becomes more protective as the story progresses.

While he’s an honorable man, and a former merc, he is no soldier and he bears no love for the gods. After all he’s seen and all he’s experienced, he just doesn’t believe ideals are worth fighting and dying for. The thing that IS worth dying for are people; those who fight beside you. But, in the end, nothing will be more important to him than his primary objective and he will do absolutely

Bran Cousland

Kingmaker _Das_Roog_