Dr. Mordin Kleiner

Grim, brilliant physician and diagnostician with a habit of ignoring ethical guidelines in favor of results.


Class: Rogue/1
N Male Half-Elf
32 years old

HP: 8
AC: 16 (+3 Dex, +3 Studded Leather)
Initiative: +3
Speed: 30 ft.
Background: Physician


Base Attack Bonus: +0

  • Straight Razor + 3 (1d4+ 1/ 18-20 x2)
  • Sword Cane + 3 (1d6+ 1/ 19-20 x2)
  • Shortbow + 3 (1d6/x3)


  • Strength: 13 (+1)
  • Dexterity: 17 (+3)
  • Constitution: 11 (+0)
  • Intelligence: 14 (+2)
  • Wisdom: 17 (+3)
  • Charisma: 10 (+0)

Fort: +0, Ref: +5, Will: +3


Acrobatics +7, Bluff +4, Craft: Pharmaceuticals +6, Knowledge: Dungeoneering +6, Disable Device +7, Heal +10, Perception +9, Profession: Physician +7, Sense Motive +7, Sleight of Hand +7


  • Healer: When you stabilize someone, they’re at 1 HP. As an action, you can spend one use of a healer’s kit to heal a creature for 1d6+4 hit points, plus an additional number of HP equal to the target’s total hit die. The creature can’t regain hit points in this manner again until after a short or long rest.
  • Skill Focus: Gain a +3 bonus to the Heal skill.


  • Elven Immunities: Immune to sleep effects and gain a +2 racial saving throw bonus vs. enchantments.
  • Low-Light Vision: See twice as far as a human in conditions of dim light.
  • Elf-Blood: Count as both an elf and a human for any effect related to race.
  • Finesse Training: Gain Weapon Finesse as a bonus feat.
  • Trapfinding: Add +½ Rogue level to checks made to find traps.
  • Sneak Attack: +1d6


Currency: 16 gp, 7 sp

Backpack, Bedroll, Blanket, Waterskin (x3), Rations (x6), Abacus, candles (x10), a scroll case stuffed full of notes and drawings, Healer’s Kit (x6 – 30 uses), soap (x5), Steel Mirror, Torch x5, Vial (x4), Book, a small jar of leeches, surgeon’s outfit



Mordin is a brilliant doctor, if a bit mad and just a touch unethical. He’s a very logical person with a burning curiosity. He can get a bit obsessed on discovering the cause or pattern behind an incident or disease. As a diagnostician, he’s extremely observant and good at putting disparate clues together that others might miss.

While he pays his respects to Wee-Jas, the voodoo goddess of death, he is not a religious man and the scriptures do not guide his actions. His philosophy can best be described as consequentialistic; he believes that the ends justify the means, though he dislikes taking life without good cause. His actions are also guided by an impersonal logic, refusing to let his conscience, personal and emotional connections cloud his judgement of what he believes is truly best in the big picture. Though he is affable, quick-talking and friendly, Mordin remains calculating and somewhat cold in his approach to the mission.

Dr. Mordin Kleiner

Kingmaker _Das_Roog_